![]() I've marked the most interesting (somewhat better) ones with an '*'. Fairly average initiative seems to be tied with very low damage. Initiave on them seems to be a major problem than with Guns and Blades. ![]() I really wish they had some QoL improvements like "Locking" daughters to prevent deletion as well as be able to give birth to multiple daughters at once.įor Shieldbearers, seems like DMG scales from 46 up to 73 (max), while Armor scales from 79 to 88, at least that's what I could get on my rolls. Accidentally deleting or rewriting your "good daughters" on the cemetery is incredibly easy, since they all look pretty similar. Sorry for the delay, work and exams got in the way.Īlso, the game UI makes doing stuff like this extremelly painful. Next time I'll do a roll on Shieldbearers. I went with Hope main and Constance backup, from that roll. ![]() So, if you have let's say "Daugher" with 25 "Starting initiative" and others with 56+, their turn will be after boss's turn. Synapse enemies will just get random point based on first "Daughter" in a timeline.įor example, 2nd and 3rd bosses would be at 30 points in a timeline. Because they have fixed point in a timeline no matter what. What matters is a difference between your lowest "Starting initiative" and everyone else. What does that mean? That means that is actually doesn't matter how much "Starting initiative" you have. And from her will be calculated positions of everyone else by using a difference betwen their "Starting initiative" and hers. "Daughter" with lowest "Starting initiative" will be a zero timeline pointer. Note: Steam chat f*ks the data tab and spacing organization, which is unfortunate sorry. Keep in mind that those summons have the +%HP and +20% DMG remembrances activated. Unlike Soulslingers, it seems Blademasters can't get the +1% on Dodge from start. Since DMG is what you want for Soulslingers without messing too much with your initiative, those were the best ones I could roll for, out of the 20.Ĥ3 more samples, now for Blademasters. In any case, point here is compare the lvl 1 Soulslingers to one another for a birth stat value range, so it's no big deal once I'm comparing them all between each other just keep that in mind if you are comparing with your account without some memories. I'm just sorry had memories of +% dmg and +% HP enabled by the time I did the testing, so don't be surprised by the 76-96 dmg range or the +10% in crit DMG. Here's an example of 20 Birthed Soulslingers at lvl 1. Seems like an RNG for each stat based on a value range. There are some daughters that are worst then others in every single aspect, so there's no "stat distribution" between then. Never saw a +1% crit Change though, only crit dmg. Rarest ones being extra Dodge/Push Resistance and Crit DMG, but max you can get is +1 in those stats as far as I could see. It's completely random with a range of attributes in each category.
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